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Air Hockey Max 1.1

June 18, 2010

Yesterday was submitted a new version of Air Hockey Max, fixing a few parameters and improving speed on iPad. As soon as it’s approved by Apple it’ll appear on your iTunes.

Next release will bring new powers and spanish, french and japanese translations.

Hope you enjoy it.

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Air Hockey Max

June 6, 2010

Yesterday finally I’ve got my Air Hockey app approved by Apple.

It’s an universal app, so it can run in both iPad and iPhone. Previous screenshoot is from the iPad version. This one is from the iPhone.

Here you have a video of the gameplay.

You can download it right now from the AppStore.

Hope you enjoy it.

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PioPio Twitter client

February 15, 2010

Well, this days I’ve been working in a little project called PioPio. Basically is a Twitter client, as many others available.

Why I’m doing this? The short reply is cause I wanted to do it. The long one is that I missed things in the usual suspects, as autocomplete names. Right now It’s almost finished (thanks to the MGTwitterEngine) but it’s missing things like short URLs, upload to image sites or support for lists.

This things apart, I hope to roll out a beta version as early as this weekend, and I’ll add things as I finish them (I’ll have to figure out some kind of update system…).

Final release (1.0) will be accompanied (hopefully) by an iPhone release of the program.

As always, feel free to make suggestions and requests.

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zonMotion 1.1

January 20, 2010

Well, finally I got my hands on an external camera, so I was able to implement the selection of multiple cameras in zonMotion. It’s only a change but a big one if you depend on an external camera.

zonMotion 1.1

As you can see, the interface remains as it was.

Feel free to report any bugs or requests.

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New year, new App: zonMotion

January 5, 2010

Happy new year and first of all sorry for my long absence. And now something completely different (^_^)

zonMotion is a lightweight app to record Stop Motion animations and Time Lapses recordings. As you can see in the video embedded bellow it’s simple, easy to use and for most of the time, have handly everything you need. And the most important feature: It’s free.

You can download it in the product page.

As always, feel free to post problems, requests and suggestions.

Happy new year.

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zonSudoku for iPhone (Update)

January 16, 2009

Update: It has been approved and is currently available for free in the AppStore here.

Well, after some time waiting for things to happen and after some work and home changes, last Friday I was finally able to code something.
I decided and bought the iPhone SDK license and started porting the zonSudoku game. And today, one week later here it is, zonSudoku for iPhone.
As I expected, it has the same features as the desktop version and the controls fit perfectly with the iPhone touchscreen. I’ve also added some improvements and features.

This is the first version and it’s waiting for approval on the iTunes Store. As soon as it is available I’ll let you know.
There are things missing like stats and a more suitable background music. This will be added in the next revision, as soon as I can (most of it is almost implemented).

PD: Happy New Year!

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Delays and more info

October 5, 2008

Well, long time without posting, and time to explain.

Over the last months I’ve been changing jobs (three times to be precise) and moving from flat to flat to a friends house and now I’m temporally in another flat. In this time I’ve also finished my 8 year relationship with my ex-girlfriend. To be correct, she ended it.

Adding my work at the company, at home and side jobs… As you can see I have had a few “problems” with having spare time. But from now on I’ll be more focused.

My first objective is finishing a game I’m developing with another friend. Is an iPhone/iPod game, based on a game called nonono(ののの) for GBA. You can see a work in progress in this link. Also I’m working on another game, but it’s a secret right now.

While finishing it I’ll be fixing some bugs on the sudoku game, rebuilding the AI of the backgammon game from scratch, as it was a real trash I develop after a party night😛

Next thing on my schedule is finishing the rebuild of zonViewer, adding filters and more. It’s almost finished but frozen for 4 months.

As you can see, lots of promises. I’ll try to keep them all.

Good night.