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zonSudoku for iPhone (Update)

January 16, 2009

Update: It has been approved and is currently available for free in the AppStore here.

Well, after some time waiting for things to happen and after some work and home changes, last Friday I was finally able to code something.
I decided and bought the iPhone SDK license and started porting the zonSudoku game. And today, one week later here it is, zonSudoku for iPhone.
As I expected, it has the same features as the desktop version and the controls fit perfectly with the iPhone touchscreen. I’ve also added some improvements and features.

This is the first version and it’s waiting for approval on the iTunes Store. As soon as it is available I’ll let you know.
There are things missing like stats and a more suitable background music. This will be added in the next revision, as soon as I can (most of it is almost implemented).

PD: Happy New Year!

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Delays and more info

October 5, 2008

Well, long time without posting, and time to explain.

Over the last months I’ve been changing jobs (three times to be precise) and moving from flat to flat to a friends house and now I’m temporally in another flat. In this time I’ve also finished my 8 year relationship with my ex-girlfriend. To be correct, she ended it.

Adding my work at the company, at home and side jobs… As you can see I have had a few “problems” with having spare time. But from now on I’ll be more focused.

My first objective is finishing a game I’m developing with another friend. Is an iPhone/iPod game, based on a game called nonono(ののの) for GBA. You can see a work in progress in this link. Also I’m working on another game, but it’s a secret right now.

While finishing it I’ll be fixing some bugs on the sudoku game, rebuilding the AI of the backgammon game from scratch, as it was a real trash I develop after a party night :P

Next thing on my schedule is finishing the rebuild of zonViewer, adding filters and more. It’s almost finished but frozen for 4 months.

As you can see, lots of promises. I’ll try to keep them all.

Good night.

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zonBackgammon 1.0.1 Wrong Version

June 11, 2008

UPDATED: Well, today don’t seem to be my day. First there was a bug in the logic. Now, when solving the failure I changed the board disposition and forgot to restore it, so don’t download this version.

I’ll post a new version later this week with the new AI and everything I’ll find wrong.

Sorry again for releasing a bad product.

This was fast. There was a bug in the logic of the game so when there were two pieces on the bar and you could only move one, the system will get stuck cause it thought you can move both.

Sorry for causing any problems, but I though I have tested all the variations.

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zonBackgammon 1.0 finally (Updated)

June 11, 2008

UPDATE: Please, don’t download the game as there is a bug right now that I didn’t found. Wait for the next update today.

Well, it took me more than I thought. The main problem (memory issues apart) was developing the AI of the computer.

Right now it’s not the best player but it will do. I’ll continue improving this week so be prepared for a new version as soon as the new AI is finished.

I hope you enjoy the game, and as always, if you have any problem or suggestion just let me know.

You can download the game from the product page.

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zonBackgammon almost finished

June 3, 2008

Yesterday I found some time to code something. As I’m also with other projects I had little time to continue with the Backgammon game.

I have finally develop all the GUI drawing. There are only missing the controls to end turn and start a new game.

The computer AI is also finished but there are some problems with memory management that I’m trying to solve before releasing the app. I hope I have time to finish it before next week.

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zonBackgammon delay

May 30, 2008

After promising a release date for today, I have to say that I can’t achieve it.

The main problem has been that I’m between jobs. This week I’ve been having job interviews and now I have a few days to finish all the paper work in order to untie from the company. I hope to continue the work early next week.

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zonSudoku 1.0.2

May 28, 2008

Well, after a few days I have updated the Sudoku game. I’ve added a few things.

  • Timer to let you know the time you have wasted :D
  • Option to clear one cell either by right-clicking on it or by ctrl-click.
  • Finish sound famicom style. Thanks to pepino.

Esthetically the changes are minor, but here is an screenshot.

Next release will take a bit long as I’m developing the Backgammon game.

As always download links in the product page.

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zonBackgammon advances

May 28, 2008

Yesterday I had some time to spare with the code and I have finish the graphic interface, with pieces movement and all the underlying logic. This should seem easy in other environments (flash for example) but in cocoa it took me a whole afternoon.

As for the rest of the application, the only thing remaining is the machine AI. I have it finished in java and I’ll port it to cocoa as soon as I have time.

Here is an screenshot of the current state of the app.

As always is simple. If I can I’ll add some texture to the board color, but don’t look for it as is not a needed thing.

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Next App is zonBackgammon

May 27, 2008

Well, keeping my original name nomenclature, next application will be a Backgammon game. This is due to a number of facts. The more important one is that I’m experimenting with Core Image so I’m trying to have all the base knowledge that I can. Also I wanted to make some application with basic AI and I thought backgammon has all this things: drag and drop graphics, AI and some graphics.

I started it’s development yesterday, so I hope I will release the first version on friday at the very latest, but I think I’ll have it by wednesday.

Hope you like it.

PD: As always, if you think of any software missing for OS X or windows, I’ll be glad to develop it.

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zonSudoku 1.0.1

May 24, 2008

Well, I have added a show tips to easy the solving to some people who asked for it.

There was also a minor bug in the generation algorithm, but now is solved.

As always feel free to ask for improvements and features. The mail is in the about page.

The dowload links in the product page.